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|General FAQs What kind of game is Dash-in Dungeons? Rules FAQs What is a Role-Playing Game?||
A. There’s no need for a Lock Picks card. It is assumed that the Streetman starts-out with and always has his lock picks with him. Q2. There is four level one adventures in the Dash-in Dungeons Basic Set, but only one level two and one level three adventure. Also, there's only 6 adventures, but the box says that there's 7. Why is that?
A. The designer felt that you were more likely to play more single ‘beginner’ games than run series of ‘campaign games’ from level one to three, and thus you might need more variety. The Dealer should feel free to create their own new adventures using the adventure templates provided. The number of adventures described on the box is incorrect. Apologies. Q3. What’s with the “#” on the Adventure Key cards?
A. The “#” stands for the number of characters in the adventuring party. Where a keyed encounter in an adventure calls for a number of monsters to be present in the room, the Dealer calculates the number of monsters based on a formula. It’s a way to scale the strength of the monsters in an adventure to match the strength of the party.
For example where adventure key number 4 says:
A. Simple, the Designer wanted to make the components light and portable, and so the random mechanic of the game uses cards instead of dice. Q5. There are five character types in the game, but the rules say that the maximum number of players is five including the Dealer. This means that the maximum number of characters in a party is four. Why?
A. The game design is balanced for up to four characters, and the fifth one is provided to allow a bit of variety and choice. You can choose to run with five characters if you like, but you may find that the adventures are too easy for that many; and may be a little less exciting… Q6. Is Dash-in Dungeons a board game or a role-playing game. It doesn’t seem to have the depth of rules provided with most other RPGs..?
A. Dash-in Dungeons is whatever kind of game you’d like it to be.. You can ham-up your roles as the characters; inventing names, speaking in-character in funny voices and yell “for the glory!” every time your Warrior charges into combat…
you can strategically move your character miniatures through the dungeon slaying monsters and collecting treasures in record-time…
you could try something a little in between. It’s your choice how you’d prefer to play the game – whatever is the most fun for you!
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