Dash-in Dungeons
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General FAQs

  1. Will I like this game?
  2. How many players do I need to play Dash-in Dungeons and why is one player always the Dealer?
  3. Why does Dash-in Dungeons use cards instead of dice?
  4. Do you plan to release a version of Dash-in Dungeons using dice?
  5. Why does Dash-in Dungeons come with fold-up, cardboard miniatures? Why not include plastic or metal miniatures?
  6. I noticed the unique card stock codes “B001, B002…”  on the bottom-right of the cards?
  7. I’ve noticed that Dash-in Dungeons doesn’t say much about the fantasy world in which it is set. Will you be releasing a world background expansion pack?

Q. Will I like this game?
A. Find out by trying the FREE demo.

Q. How many players do I need to play Dash-in Dungeons and why is one player always the Dealer?
A. You need a minimum of two players, but you can play with up to five players. One player is always the Dealer. Dash-in Dungeons is a Role-Playing Game, and, as with many other Role-Playing Games, it needs a referee (aka Games Master or ‘Dealer’) to introduce the adventure story, play the incidental characters in the story, and adjudicate the rules for the other players. You can think of the Dealer as the Narrator of the story told in the game.

Q. Why does Dash-in Dungeons use cards instead of dice?
A. It was a design choice mainly. The entire game was designed to consist entirely of cards. This makes the game portable; with all the components able to 'lay-flat' or 'slip-into' card-storage solutions for easy transport. Custom-made playing cards were selected as a 'different way' to generate random numbers; and offer quite interesting probability models too; depending on the way you use them.
Interestingly, because of the way in which Dash-in Dungeons uses a 'pool' of random numbers (the Fate Deck), Players with a good memory actually have a chance of 'roughly guessing' the probability of whether their character will succeed in an action or not by knowing which numbers have already been drawn from the pool; assuming they know how many cards of each type are in the Fate Deck.
This makes random number generation in Dash-in Dungeons just a little bit less than ‘random’.

Q. Do you plan to release a version of Dash-in Dungeons using dice?
A. Maybe. If there is sufficient feedback, and once I figure out what sort of dice I need to make the system work in a similar way to the cards.. Perhaps I'll simply release a 'Dash-in Dungeons' dice set… anything’s possible!

Q. Why does Dash-in Dungeons come with fold-up, cardboard miniatures? Why not include plastic or metal miniatures?
A. Simple: Cost was a major factor when I designed the game. I wanted to keep the production cost down.  As time and money allows it, I'd like to look at producing a deluxe version of the game with sculpted minis.  Having said that; there's nothing stopping you sourcing your own miniatures to use in the game; although the standard 25 or 28 mm scale ones probably won't be any good to you, so you’ll have to find 10 or 15mm scale minis.

Q. I've noticed the unique card stock codes “B001, B002…”  on the bottom-right of the cards?
A. The stock codes are included as a collation reference only. They can be used to determine the composition of a full card set - see Game Components.

Q. I’ve noticed that Dash-in Dungeons doesn’t say much about the fantasy world in which it is set. Will you be releasing a world background expansion pack?
A. Given the ‘mini-game’ nature of Dash-in Dungeons, there are currently no plans to release a world-setting, however, depending on the feedback I get, I may consider it. 

 

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